The University of Mississippi Brain Brawl Tournament
Saturday, November 8, 2008
School Registration Form | Brain Brawl Rules | Brain Brawl Schedule
Brain Brawl Locations | Student Information Cards | Oxford Hotels and Motels | Driving Directions
The 2008 University of Mississippi Brain Brawl Tournament will take place on Saturday, November 8, 2008, at the main campus of The University of Mississippi. The Office of Academic Competitions expects to welcome 36 teams to the competition this year.
Registration/check-in for Brain Brawl will begin at 7:45 a.m. and will end at 8:25 a.m. in the lobby of Conner Hall. All teams must check-in at the registration table before competing. Round One will begin promptly at 8:30 a.m. If a team does not arrive in time for its 8:30 a.m. match, the match will be forfeited.
In the Round Robin portion of the tournament, each team will play another team in the same bracket. Since there are 6 teams in a bracket, every team will play against 5 other teams. At the end of the Round Robin, the team in each of the six brackets with the most wins will move on to the Championship Rounds. The other two spots will be filled based on number of points averaged per round.
The Championship Rounds are single-elimination. Awards will be given for 1st, 2nd, 3rd and 4th places. Lunch will be on your own.
Get your brains ready to brawl with some of the best and join us for the 2008 University of Mississippi Brain Brawl! We look forward to having you on our campus.
For additional information, please contact:
Brian Starling
Academic Competitions
Division of Outreach
E.F. Yerby Conference Center
The University of Mississippi
University, MS 38677
Phone: 662-915-3034
Fax: 662-915-1535
Email: umacdcom@olemiss.edu
School Registration Form
Click here to download the form. (PDF)
Brain Brawl Rules
Above all, this tournament thrives on scholarly competition that is both courteous and respectful of others. Therefore, appropriate conduct is required for all individuals involved. ANY inappropriate conduct, including yelling, show of temper, or interruptive/distracting behavior (as deemed by the moderator and judge) is grounds for forfeiture of a match or expulsion from the tournament.
TOURNAMENT FORMAT/GENERAL SET-UP
- Team groupings in the round-robin portion of the tournament are pre-determined by the coordinating committee. Each team will compete with every other team in their grouping. The team with the best win-record from each grouping will advance to the Championship Round. In case of a tie, the team that scored the most points among those tied will advance. Two wild-card teams will be selected to complete the Championship Round bracket based on wins and total points scored. The Championship Round is single elimination competition for first through fourth places. In rounds where only one of the two competing teams appears, the match is forfeited to the team present. A team that is five or more minutes late to the match is subject to a forfeit.
- The academic competition is in a question/answer format. The team with the highest score at the end of the match is the winner. Points are received by giving the correct answer or answers.
- Each team consists of four members and up to four alternates. Teams are allowed to make “half-time” substitutions of alternates. Only eight team members may compete during the day. If one school submits two or more teams, team members may not move from one team to another.
- Team coaches will sit with the judges while their team is in competition and remain totally silent while the competition is in progress. Coaching of any type may occur only before the match or during the “half-time.”
- There are two types of questions. Toss-ups are one-part questions and are worth five points each. Bonus questions have multiple parts and are worth up to ten points each. If the bonus question is two parts, each part is worth four points; supplying correct answers to both parts is worth ten points. If the question is composed of four parts, each part is worth two points, and ten points is earned by supplying correct answers to all four parts. A bonus question is proffered to a team after that team answers a toss-up question correctly.
- The game is played in two, ten-minute halves. Each half begins with a toss-up question. The first player to signal and be recognized by the Moderator gives the answer to the toss-up question and must do so without consultation and within a natural pause of being recognized by the moderator. The Moderator will recognize a contestant by stating the name of the school and/or the contestant’s name.Bonus questions can only be answered by the team’s captain; any answer given by a non-captain player will be ignored. The captain speaks for the team after conference or discussion. The round ends with the expiration of the two ten-minute halves or when the question pool is exhausted.
TOURNAMENT RULES/PROCEDURES
- Toss-up questions.
- On a toss-up question, only the first answer given by a team will be accepted by the moderator. If the answer is wrong and the question was completely read, the other team then has five seconds to answer the toss-up question, without restatement of the question.
- If a player confers with another team member during a toss-up, the response does not count, and the question is offered to the other team.
- A natural pause (approximately a count of two) is allowed between acknowledgment from the moderator and the beginning of an answer. The moderator has sole discretion to determine if a pause was unacceptably long. If an answer to a toss-up is given after the permissible natural pause has expired, the moderator will announce that time has expired and allow the other team a chance to answer. This rule is designed to prevent a competitor from buzzing in while still figuring a response. The competitor should be ready with the answer when acknowledged; stalling will result in a forfeit of the team’s response.
- If a player answers a toss-up without being recognized, the moderator will ignore the answer until someone buzzes in.
- Five seconds are allowed after the reading of a toss-up question for a competitor to buzz in. Timing begins when the moderator completes one reading of the toss-up question.
- If a toss-up question is interrupted and the answer provided is correct, the team will receive five points. If the answer is wrong on an interrupted question, two points are added to the opposing team’s score. The question is then re-read completely, and the opposing team has the opportunity to answer the toss-up and, if the toss-up is answered correctly, a bonus question. The team which interrupted the original reading of the toss-up may not attempt to answer the toss-up during or after its second reading. Blitzing, the attempt to answer a question before it is completely read by stringing together multiple possible responses, is not permitted in this tournament. In order to prevent successful blitzing, the Moderator will only judge the first answer given by a team. For example, answering “William Faulkner’s The Sound and the Fury” is not acceptable if The Sound and the Fury is the correct answer. However, the answer is correct if “William Faulkner” is the correct answer.
- Irregularities.
- If the Moderator inadvertently gives an answer to a toss-up without giving either team a chance to respond, no points are given and the Moderator continues with the next toss-up.
- If the Moderator inadvertently provides the answer after one team has incorrectly answered the question without giving the second team a chance to answer, the question will be thrown out, and the Moderator will go on to the next question.
- If the Moderator finishes reading a toss-up question without providing the opportunity to answer to both teams, the question will be thrown out, and the Moderator will go on to the next question.
- If someone in the audience provides an answer, the Moderator will ask that person to leave, throw the question out and move to the next toss-up.
- Bonus questions.
- A team will have twenty seconds to complete bonus questions. Timing begins when the Moderator completes two readings of the bonus question. After the first reading of a bonus question, the captain may interrupt to give the answers to the questions. Answers to bonus questions must be given within the twenty seconds allowed. The moderator may not provide a warning that time is about to expire nor will he/she request that a team answer. Only those answers that are provided within the allotted twenty seconds will be accepted. If a captain hasn’t provided all the answers to the bonus questions, he/she is given the FULL twenty seconds to do so
- If a team misses any or all parts of a bonus question, the opposing team is then given the opportunity to answer and earn the remaining points. The Moderator will turn immediately to the second team captain and call for answers. No additional time is allowed for team consultation. The captain must give answers to the missed part(s) within a natural pause upon being recognized by the Moderator; stalling will not be permitted.
- Tie-breaks and Expiration of a Round.
- If the round (or half) ends after a team has correctly answered a toss-up, that team will be given a chance to answer the bonus question, and the other team will be given the chance to answer any incorrectly answered or unanswered parts.
- If the round (or half) ends during the reading of a toss-up question, the question is not completed, and no answers are taken. This rule also applies if the round ends during the re-reading of an interrupted toss-up.
- If the round ends during a bonus answer, the answer may be completed, including allowing the opposing team to answer any incorrect parts.
- If the score is tied at the end of the match, a series of ten toss-up questions is used to break the tie. (The Moderator will call the Coordinator before commencing the tie-break series.)
- Only challenges with respect to procedure will be accepted. Challenges for the round must be given at the half or the end of that round. Play will continue without unscheduled interruption until the end of each round. The official answers provided for questions are always counted as correct, even if they appear incorrect. No last-minute changes of official answers will be made if a round has already begun. Once the final score has been announced, that is the official score. All decisions of the judges are final.
- Any dispute that cannot be resolved and affects the final outcome of the match will be settled by a tie-break; the higher score from the tie-break ONLY will determine the winner.
- With regard to math and science questions, all answers are expected to be in fully reduced form unless otherwise indicated; improper fractions are not acceptable. Responses that do not comply with these guidelines will be called incorrect. If units are included in the question, appropriate units are expected in the answer. If a response is given with the correct value but without units, the moderator will prompt for clarification; however, a response with the correct value and incorrect units will be counted incorrect.
Click here to download the rules. (PDF)
Brain Brawl Schedule
| Registration |
7:45 to 8:30 AM in the lobby of Conner Hall
|
| Round-Robin Rounds – 6 brackets, 6 teams each, 5 rounds |
| Round 1 |
8:30 to 9:10 AM (Everyone plays) |
| Round 2 |
9:10 to 9:50 AM (Everyone plays) |
| Round 3 |
9:50 to 10:30 AM (Everyone plays) |
| Round 4 |
10:30 to 11:10 AM (Everyone plays)
|
| Round 5 |
11:10 to 11:50 AM (Everyone plays) |
| Lunch Break from 12:00 to 1:00 PM |
| Championship Rounds (Single-elimination) |
| Round 6 |
1:00 to 1:40 PM
(8 teams, 1 from each bracket and 2 teams to be decided by ave. points) |
| Round 7 |
1:40 to 2:15 PM
(4 teams who won in round 6) |
| Round 8 |
2:20 to 3:00 PM
(4 teams, 2 who won in round 7 vying for 1st and 2nd place and 2 who lost in round 7 vying for 3rd and 4th place) |
Click here to download the schedule. (PDF)
Brain Brawl Locations
The Lyceum is the center of the Ole Miss campus (building #1). It faces the Circle, and is the western end of University Avenue. The 2008 Brain Brawl will take place in several buildings within easy walking distance of the Lyceum. Saturday parking is available around the Circle and in other locations on the campus.
The Brain Brawl Headquarters will be located in Conner Hall (red arrow below). The tournament director’s cell phone number on tournament day, should you get lost or otherwise need to contact him, will be 662-801-2231.

Conner Hall (red arrow) will be the location of the registration, bracket rounds in the morning and early afternoon, and the championship rounds in the mid-afternoon.
Holman Hall (#17) will be the location of a bracket round in the morning and early afternoon.
Hume Hall (#6) will also be the location of a bracket round in the morning and early afternoon.
Student Information Cards
Click here to download the card. (PDF)
Oxford Hotels and Motels
Because some academic competition teams will want to drive to
Oxford on Friday afternoon prior to the Saturday tournament, the
following hotel/motel information is provided.
- The Inn at Ole Miss (formerly The Alumni Center Hotel)
located on the campus of the university
(662) 234-2331, (888) 486-7666
- Comfort Inn -- 1808 West Jackson Avenue
approximately ½ mile from the campus
(662) 234-6000, (800) 424-6423
- Days Inn -- 1101 Frontage Road
approximately 1 mile from the campus
(662) 234-9500, (800) 329-7466
- Downtown Oxford Inn & Suites -- 400 North Lamar Street
approximately ¾ mile from the campus
(662) 234-3031, (800) 606-1497
- Hampton Inn -- 110 Heritage Drive
approximately ½ mile from the campus
(662) 232-2442, (800) 426-7866
- Holiday Inn Express -- 112 Heritage Drive
approximately ½ mile from the campus
(662) 236-2500, (800) 465-4329
- Super 8 Motel -- 2201 West Jackson Avenue
approximately ½ mile from the campus
(662) 234-7013, (800) 800-8000
Driving Directions
The best way to come to the Oxford campus of the University of Mississippi from any direction is to come to Oxford on either Highway 6 (which is an east/west road) or Highway 7 (which is a north/south road), then take Highway 6 to the Old Taylor Road exit just south of the campus.
Exit Highway 6 at Old Taylor Road. Turn north and go approximately ¾ mile until Old Taylor Road dead ends at University Avenue. The Gertrude Ford Center for the Performing Arts will be directly in front of you. Turn left (west) on University Avenue, immediately cross a bridge, and then take a right at the four-way stop. The building on your right is the Yerby Center and you may park in the back (the first little road after turning off of University Avenue).
Click here to download these directions and a map. (PDF)